nil. Maya is the best.
Is this best for 3d game creation : text editor + c++/c#/java/python compiler ?
Best is such a fuzzy word. It shouldnt be used without also supplying a rubric.
If performance was the dominant measure of "best" then assembler, or a HIGHLY optimized form of C would be best.
If ease of programming was the dominant measure of "best" then a high level language like Java might be "best".
If quality of graphics was the dominant measure of "best" then a custom tool, possibly like maya or other game specific integrated development environments might be best.
You should try to get a reasonable estimate of what "performance" means and how much you need, what "ease of programming" means, and how much you need, and what "quality of graphics means" and how much you need, then investigate the possible develpment environments and languages for quality of fit, cost, and hardware requirements to determine a TRUE best.
You should also consider game environments. There is where development money is being invested so there is where progress is being made. If you have the best game in the universe, but it only runs on deep blue, you have a market problem, and should estimate revenue before you start spending vc dollars. If you have a weak game, but its engaging, and will run on a cell phone, then you might not have to use maya to make it, and might make several hundred million with it.
If you are going to spend $100,000 or more developing and marketing a game, then you should spend $1000 of your time finding a way to make the most and the "best" of the $99,000 left in your budget before you write the first line of code, or invest your degree in a tool that will be obsolete in five years.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment