Friday, July 31, 2009

C.s.i computer game "dark motives" need help!!!?

im stuck in the case "prints and pauper"! i cannot tie suspect claire thomas to crime scene in order to get warrant. does anyone know what to do ?????

C.s.i computer game "dark motives" need help!!!?
Major Spoilers ahead!!!!!!!! Only read as far as you need to! You've been warned! This is a step by step on how to complete Prints and Pauper.







































































We have a victim, which seems to be a homeless bum. Or not quite... Go to the


morgue, and talk to Doc. You'll get the DNA of the guy. Now look at the


corpse. Look at the chest, left shoulder, left hand and stomach area. After


that, look at the pants next to his right hand, and use the swab on the stain.





Visit the lab, and give Greg the DNA and the stain of the pants you got. Use


the computer to compare the DNA of the guy, and the stain. They don't match.





Go talk to Brass. He'll give you two new locations; abandoned asylum and Le


Figaro. Go to the first place first.





A lot to discover here. Look at the blood on the floor. See the crack? Click


on it two times to find a larva. Pick it up. Now find the shoe print right of


the blood. Take a sample of it. More to the right is some pool. Use the swab


to get a sample. Then look above the pool, and use the swab on the paint. Turn


around, and look at the table. Find the fingerprint on the glass, then pick it


up. Behind Warrick is some more glass. Find the fingerprint, and then pick it


up. Now move forward. Look at the floor to find another footprint. Take a


sample, and look at the wheelchair ahead. The handle has a fingerprint, the


bar underneath the handle has a code (use mikrosil on it), and the seat of the


wheelchair has a code, the UV will spot.





Go to the restaurant, and talk to the owner. After that, go to the alley and


look at the top of the fence to find some cloth. Look in the dumpster. Pick up


the receipts (3 of them), and look at the meat, in the top right corner. Zoom


in on it with your scope, and you'll find powder. Use adhesive specimen


mount to get that.





Give Greg all the stuff in the lab (the glass will come later). Compare the


muddy footprint with code 5923. Then use the microscope, and compare the


blowfly with a blowfly of 28 hours.





Talk to Doc in the morgue for some more information. Now go to Brass to get


a new location; the hangout. Also let him trace the wheelchair number and


get a warrant to get the credit card number from the owner of the restaurant.





Head to the hangout first, and pick up the notepad. Then look at the table on


the right, and find the print on the can. Pick the can up. Move to the pool


table, and pick up the cigarette in the ashtray.





Go to the restaurant, and get some info about the credit card. Give all the


stuff to Greg, and then use the computer to find out the owner of the credit-


card. Go there, and ask what you can. Go to the restaurant, and ask about


the woman (Clair Thomas).





Head to the lab again, and combine the fingerprints of the glass, then


combine those with the fingerprint of the can. Voila. Look it up in the


computer and compare it to Jackson, Lane.





You got the pawn shop a bit earlier from Greg, so go there. Look at the sign.


Seems they are closed. Move back, and look at the cigarette on the floor. Pick


it up. Then look at the trash can, and pick up the note.





Once again, go to Greg. Give the stuff, and compare the 2 cigarettes with each


other. Go back to the pawn shop, and look at the right side of the screen.


Pick up the ring, and look at the jacket. Pick up the hair, then pick up the


jacket.





Lab once again. Give him the stuff and then compare the hair you found with


the Singapore cat. Talk to Doc in the morgue about how tall the man was, and


what size his ring was. Then to go Brass to find out about the cat. Go to


the condo, and ask about the cat.





First head to the pawn shop, and talk to the man. Then go ask for warrant for


the condo. Look around the place. Look at the box first. Then look at the


painting and zoom in on the tie. The fireplace has a larva and a note, and


finally, the box has some hair.





Get a warrant for Markus van der Hellen. You'll get his DNA and fingerprints,


but it doesn't match the DNA of the stain, or the fingerprint of the one


on the wheelchair (check it out though).





Back to the lab. Give the stuff you found. Compare the hair you found in the


condo with the hair on the jacket. It's a match. Then compare the DNA of the


larva with the victim's DNA. Voila.





Let's get Claire in the house. Get a warrant for her, and ask her the


questions. This'll get you her fingerprint and DNA. Now let's finish this


case. Compare her fingerprint with the one on the wheelchair, and the DNA of


the stain. Get her back, and the mystery is solved.


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