Programming,C++
What is needed as far as code classes to make a video game in C++?
I suggest:
Linear Algebra (Trig)
C++ (Intro to programming)
C++ and Data Structures
OpenGL and/or DirectX
Game Theory
Reply:Well this isn't needed you can make your own but it's very hard to make. you will need a game engine; I suggest Torque because its only 100$ and it's a widely used game engine it has been used in grand theft auto and many other games but if you want to commercially sell it you will need a commercial license for Torque which is 500$, making a game isn't cheap I’ve been trying to make one for a few years now. I even have a team but there is so much you have to buy servers (or rent server space) ,domain names , game engines, sound editors , model editors, and much more. I suggest you take C++ classes make a good program you can make a good commercial success and sell it at download.com for money towards your game that’s what I’m planning on doing.
Reply:The answer somewhat depends upon what type of "video game" and your budget. If you're only considering 3D (e.g. FPS), then I agree that a game engine would be recommended. As suggested, Torque is a great value for a commercial engine. There are a number of open source engines to suggest such as Ogre, Crystal Space, and Irrlicht. I've used these engines and while seeking the current URLs, I ran into nice Wikipedia listings at http://en.wikipedia.org/wiki/Game_Middle... or http://en.wikipedia.org/wiki/List_of_gam...
However, there are separate C++ libraries to consider. If you have a 2D game in mind, SDL (or OpenGL) is a good cross-platform library. If you're strictly focusing on WinTel (e.g. XP, Vista), concentrate on DirectX.
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