Monday, May 24, 2010

Are games now programmed by game engines and less by compiling c++ code?

Even if you are using a game engine, you almost never use it "as it", there is always a ton of things you tweak, add, and optimize for your specific game.





So there is still a lot of c++ development going on the engine in addition to your script and game data production.

Are games now programmed by game engines and less by compiling c++ code?
Somewhat, all the CPU intensive code should be written in C / C++. Everything else can be written in a higher level language, usually in script code. This is better because script code can be changed quickly so you don't have to recompile the whole game every time you change something.
Reply:yeah there are. There tons of API's and stuff that is written in C/C++ but most of the work now is done in software like Lightwave and other graphic software, where all you have to do is create the objects charters and stuff like that add motion and you can do almost of the work within a single IDE. Its pretty cool. Must of the low level stuff like control I/O stuff like that can still be done in C
Reply:Probably. I thought C++ was gone the way of the Do-Do ?


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